Animation Supervisor (FACS & Motion Capture) Animation Remote (British Columbia, CA)

Steamroller Animation
Contract
Other
Canada
Hiring from: Canada
About Steamroller Animation

It’s different here. We’re a fun-loving bunch, passionate about our craft. We grow together, learn together, play together, and work on some of the coolest projects on the planet. If you’re looking for a welcoming atmosphere, a culture that’s dedicated to helping you grow and thrive, and ample opportunity to advance, we’d LOVE to hear from you.

Animation Supervisor (FACS & Motion Capture)

Location: British Columbia (remote)

Start Date: TBC February/March 2026

  • This is a contract position***

About The Role

We’re seeking an experienced Animation Supervisor to lead the Facial and Motion Capture teams, bringing a hyper-realistic virtual performer to life for a live musical experience. This role requires a leader with a deep understanding of performance-driven animation — uniting facial expression, body movement, and emotional authenticity into a cohesive, lifelike digital performance. You’ll guide both the creative and technical direction, ensuring that every nuance—from micro-expressions to full-body choreography—embodies the realism and artistry that define the project.

What You'll Do

  • Define artistic direction and quality standards for facial and motion capture animation, ensuring lifelike and emotionally compelling performances.
  • Supervise a team of FACS and Mocap Cleanup Animators, providing clear creative and technical guidance across all stages of production.
  • Collaborate closely with Directors, Technical Leads, and Production internally and externally to maintain consistent performance quality across both facial and body animation.
  • Review and refine animation to achieve seamless integration between facial solving, body motion, and overall performance intent.
  • Partner with the Rigging, Performance Capture, and Engineering teams to improve animation pipelines, tools, and workflows.
  • Conduct dailies, rounds, and team reviews, delivering concise, actionable feedback to elevate shot quality and maintain consistency.
  • Anticipate and resolve creative and technical challenges, ensuring efficient production flow and delivery of assets on schedule.
  • Document processes and workflows for team onboarding, pipeline consistency, and knowledge sharing.
  • Mentor and inspire animators, fostering growth in both technical skill and artistic expression.
  • Act as the primary Animation representative in cross-departmental meetings, communicating team needs, progress, and goals effectively.
  • Represent the animation team in internal and partner-facing meetings as needed.
  • Promote a collaborative and motivated team environment built on trust, respect, and creative excellence.

Qualifications

  • Minimum of 8 years of professional animation experience in film, games, or real-time production.
  • Proven supervisory or lead experience managing animation teams, ideally across both facial and motion capture workflows.
  • Expert understanding of FACS, facial anatomy, and performance-driven animation.
  • Deep knowledge of body mechanics, weight, timing, and naturalistic human movement.
  • Proficiency in Autodesk Maya; MotionBuilder experience is highly valued.
  • Experience integrating motion capture data and facial solving into cinematic or real-time pipelines.
  • Familiarity with Unreal Engine and Sequencer workflows.
  • Excellent communication, leadership, and problem-solving skills.
  • Strong ability to manage priorities, delegate effectively, and maintain quality under tight deadlines.
  • Applicants must be located in British Columbia.

Preferred (but Not Required) Qualifications

  • Experience working with 4D capture, high-fidelity scanned assets, or virtual production pipelines.
  • Background in musical, live, or performance-based animation projects.
  • Demonstrated success in mentoring or training animation teams.
  • Strong interest in pushing the boundaries of digital performance and real-time storytelling.

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