Senior Technical Animator

Bad Robot Games
Full time
115,000 - 120,000 USD / year
Design and Multimedia
United States
Hiring from: United States

Founded by Bad Robot (Lost, Cloverfield, Westworld, Star Wars, Star Trek), we at Bad Robot Games are on a mission to continually reinvent how stories are played.


We are a remote-first games company represented by a diverse team, which empowers us to make the kinds of games in which all players can see themselves. Working closely with our colleagues at Bad Robot Productions, our projects unite our extensive network of games, TV, and film industry talent to create original IPs, expansive worlds and tell new stories across all media platforms which are as fun to watch as they are to play.



Bad Robot Games is looking for a Senior Technical Animator who is passionate about bringing characters to life. You will work closely with the Animation, Design, and Art teams to build the infrastructure, processes, and pipeline necessary for the creation of high quality animation and character assets.


KEY RESPONSIBILITIES



  • Own and drive character rigging systems, both internally and with any external rigging partners and resources.

  • Oversee the integration of animation and character assets within the game engine while ensuring compliance to technical, aesthetic, and gameplay constraints.

  • Work closely with the animation team and animation engineers to develop and debug animation systems that bring characters to life through responsive and fluid state machines, blend trees, IK usage, layering, tagging, and scripting. All within the framework of the game design needs and constraints.

  • Support the development of optimized workflows, custom tools, and pipelines that increase productivity and empower the animation team to work with quick iteration cycles and reduced production timelines.

  • Train internal and external animators on tools, pipelines, and animation implementation.


KEY QUALIFICATIONS



  • 5+ years game development experience, with one or more shipped titles as a Technical Artist/Technical Animator

  • Experienced in rigging, scripting via MEL/Python, physics, ragdoll, and cloth simulation

  • Ability to collaborate and communicate cross-discipline with teams such as animators, character artists, designers, and engineers

  • Experienced in the creation and maintenance of source-side and runtime character rigs and physics simulation implementation

  • Expertise in Maya (MotionBuilder a plus)

  • Extensive knowledge of Unreal Engine systems, including animation blueprints.


BONUSES



  • Knowledge and experience working with motion and performance capture pipelines, processes and data usage.

  • Experience with runtime procedural animation techniques


Annual Salary Range: $115,000 - $120,000











Our ranges are based on California market rate regardless of work location in the US











Find out more about our benefits and team on our careers page!


Bad Robot Games recruiters will never ask you for money or to provide financial information during our recruiting process. Scammers often request money transfers for Visa processing fees or travel expenses, as well as personal information including passport info, social security numbers, credit card or bank account information.Bad Robot Games recruiters will never use personal email (including @gmail) accounts when contacting candidates. We also do NOT interview or screen candidates over messenger or text-based chat. All communication will be tied to badrobotgames.com


Bad Robot Games is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.




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